Thursday, June 2, 2016

USens ling a 20 million series a financing gestures are the best VR interaction

USens ling-a $ 20 million series a financing, gestures are the best VR interaction?

According to the Lei feng's network (search for "Lei feng's network", public interest) news, uSens Ling AR/VR gesture interaction-focused company recently completed $ 20 million series a financing, fosun brothers lead investor, other investors include maixing, Mingsheng capital investment, Shenzhen Fortune venture, Oriental Fortune capital, Eric, nine string capital ARM and accelerators.

Ling's core technology is called "inside-out" hand gestures and head tracking technology. Based on machine learning and computer vision technology, it can achieve 26 degrees of gesture interaction in mobile, can reduce the VR game handles and dependence on external input devices such as cameras, achieve a more natural interaction; it also has 6 degrees of freedom head tracking, and combination and transformation of AR/VR, providing a more immersive virtual experience.

Lei Feng Ling had previously told nets, they gesture recognition on the mobile side achieved a Leap must effect of Motion on the PC side.

It is understood that this funding will help transit in the market this year will be related technology, but also for the introduction of talent, technology research and development, business development, marketing and so on. Starbucks iPhone 6 Plus Case

Co-founder and CEO He Anli Ling believes that tracking technologies is essential for AR/VR, they hope that through natural hand gestures, and location tracking technologies, for AR/VR platform, hardware companies and content developers to provide interactive solutions, and this financing will also proves that they are in the technical direction of correct.

But not everyone believes that gesture is the best interaction in VR mode. VR practitioners have indicated to networks of Lei feng, gesture is natural, but must have used limited from the perspective of users if both hands in front for a long time, would certainly lead to fatigue, but better to handle the experience. But the two specific effects, may depend on the specific usage scenarios.

Ling had also launched the AR/VR Device Impression Pi, one of the aims is to establish a gesture interaction benchmark, because when they found that the technology available to other helmet manufacturers, experience is not ideal.

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Company network from Lei Feng also revealed that VR will be introduced at the end of one machine. But the company focused on r, there is possibility for gesture technology.

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